Creature Artist for Games, Film & Sculptures.
I design, concept, model, texture & lookdev creatures and characters for games, cinematics or statues. Driving development whilst adhering to the brief & pushing the visuals.
Managing and mentoring art teams to improve quality, pitch projects or establish benchmarks.
Managing a team on multiple projects, doing admin tasks & working in production. Establishing pipelines and benchmarks for diverse projects & styles.
Designing, working with concept team and modeling & texturing creatures and characters, importing into proprietary engine and doing setup in there.
Developing pipelines for new types of creatures and updating older creatures to modern standards.
Giving feedback to outsource, training juniors and giving feedback to team members encouraging team growth and artistic excellence.
Modeled, textured and set up materials in Unreal Engine 4 for a modular armor set consisting of 6 separate pieces that are exchangeable and customizable with different weathering states.
Working on diverse projects and productions ranging from stylized to more realistic models. Providing feedback and guidance to junior team members.
Projects include but aren't limited to: Street Fighter V, Torchlight III, Lost Soul Aside, Ashes of Creation & more.