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The Huntress

Realtime PBR textures and at 76,440 Triangles with the feathers, base and arrow. She has 3 2k maps. Learned a lot with this project. Thanks to everyone who gave me feedback and support while working on this.

The marmoset viewers textures are at 1k instead of 2k because of the file size limit on artstation.

She was modeled purely in ZBrush. Retopo and UVs were done in 3D-Coat. I used Maya at first and started transitioning into Modo to manage my low poly smoothing groups and other minor things. Substance Painter and Zbrush was used for texturing. Photoshop was used to manage all my texture files and do some minor hue changes on the emissive. Marmoset Toolbag was used to render.

I included some ZBrush Screengrabs and wireframe shots.

The original concept is by xinzhe zhang and can be found here: https://www.artstation.com/artwork/4139n

Gino luka kolling 1strender

Pose1A

Gino luka kolling 2ndrender

Pose1B

UpdtdPose1

Gino luka kolling 3rdrender

Pose2A

Gino luka kolling 4thrender

Pose2B

UpdtdPose2

Gino luka kolling wireframerenders

WireFrameRenders

Gino luka kolling bn1cktr

HighPolyUnderSuit

Gino luka kolling by5cusd

HighPolyMainArmor

Gino luka kolling cjjn98k

HighPolySeparatePiecesA

Gino luka kolling kjfxvg9

HighPolySeparatePiecesB

Gino luka kolling hp2jdgf

HighPolyBow

Gino luka kolling screenshot049

TakeAim.