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Skullcrawler Realtime Fanart

So I really enjoyed these guys in the movie Kong: Skull Island , so I wanted to attempt recreating one and see how far I could go. Definitely learned a few things. I want to use him for a scene with 2 other characters (not animated, just a marmoset scene).

If you want to read more about that you can check it out over here: http://polycount.com/discussion/185319/crazymoons-monsters-mechs-and-others#latest

Sculpted in ZBrush, Retopo'd in 3D-Coat, UV'd in 3D-Coat and Max, baked in substance painter and marmoset toolbag, textured in substance painter, rendered in marmoset toolbag. Her main file is in 3Ds Max instead of the usual Maya. She has 1 4k map and 71k triangles not counting the saliva and Eye wetness mesh (just dynamesh meshes thrown into marmoset to save time).

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