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Alexander

Just a short project to test out some things and improve on others. I designed and built him from scratch.

Wanted to go for a prisoner or ex-prisoner with a sci fi helmet that was forced into his skin on top of his head. Could've probably pushed the idea more, took it more like a guideline.

He has one 2k texture map and 4.5 triangles. Zbrush used to model everything you see except the eyelash planes, these were done in Modo. Retopo in 3D-Coat. UVs in 3D-Coat and Modo. Textures in ZBrush (Skin polypaint base), Substance painter and final adjustments and textures in Photoshop. Rendered in Marmoset Toolbag 2.

And no he does not have a body. This is as far as I go with him :) I included some of the zbrush shots (there were many more but didn't want to fill up the project with them).

Hope you enjoy!

ViewerFile1

Gino luka kolling separateshots

HeadShots

Gino luka kolling separatewireframes

WireframeHeadshots

Gino luka kolling screenshot 40

HeadSculpt

Gino luka kolling screenshot 39

DesignBlockout

Gino luka kolling screenshot 47

CleanedMesh1

Gino luka kolling screenshot 51

FinalHighPoly